The 4 Freedoms Library

It takes a nation to protect the nation

This CODA Dialogue Glossary is more important than you might think.  In the same way that mathematics is built up by layers of interconnected and dependent theorems, the CODA system is built up to some extent by layers of  interconnected and dependent term definitions.  In this way, if the term definitions are correct and consistent, they act as a cross check on the correctness of the theory.

By way of summary and overview, we understand a Dialogue to be:

A discussion between 2 people or 2 groups, which consists of a sequence of steps, alternating between the 2 respondents. The discussion state may be co-operative or adversarial. Each step may contain multiple statements, so each statement of every step each is labelled separately. The statements may be logically connected to the preceding  or any previous step, so each is categorised as either a continuation or a new.

  • ADVER / CO-OP  = a step header tag which shows that the discussion state has changed to Adversarial/Co-operative
  • Bad Faith     = when your opponent is not trying to help the discussion forward to greater clarity and understanding, but merely using cheap tricks to try sabotage your statements
  • Challenge    = a response to the dialogue going, intentionally or unintentionally, astray. A challenge may have the effect of changing an endeavour into a contest
  • CONC a step header tag which shows that that speaker has just, perhaps unwittingly, conceeded or agreed, at least part of parent point.  It can only be applied to responses where the parent belongs to the opponent, as there's no point in agreeing with yourself.
  • Contest / Endeavour = an adversarial / co-operative discussion
  • DROP / CLOSE / LOSE / WIN  = an optional step trailer tag which appears after a step, in a line of its own in curly brackets. Most topics simply get lost in the chaotic melee, or its not clear if it was a deliberate tactic of one of the players to suppress it.  So there is no tag for that state of simply 'disconnected'.  But the other forms of termination are indicated as follows:
    DROP: as in Drop The Ball, shows that the subsequent protagonist appears to have deliberately ignored and skated over that issue
    CLOSE: very rarely, both parties will agree to simply close off a point rather than spending further time discussing it
    LOSE / WIN (disc/concede/rhetoric) : shows that, as far as most people are concerned, this person has lost/won at this point. Often used to mark different either/or paths.
    This tag can be optionally followed by a subtag in round brackets to indicate the type of win. The subtag is either (disc) if the opponent disconnected, or  (conc), if the opponent concedes the point, or (rhetoric) if his point just comes across better to the audience.  Note that a disconnect can have two forms.  A disc where Q deliberately drops the ball from P is a win for Q if P's point is a question or proposal, and P does not challenge him about the drop.  But if P's point is a strong assertion and Q disconnects on it, its a win for P (because the assertion is left hanging in the air, uncontested).
  • EITHER / OR = a step header tag shows that we are exploring two or more alternative responses at that point in a replay of the dialogue. The alternative responses are identified by a suffix of a, b, etc before the dash. For example, if Y asserts 1.2-y, and we wish to discuss two alternative responses to it, then they will be 1.2.1a-x and 1.2.1b-x.  If  that point is then be followed by 1.2.2-x in both cases, then 1.2.2-x is not an alternative.  

(Fallacies)

  • Fal-              = indicates that a logical fallacy has been used. This could be an error of deduction (propositional or categorical), induction, poor use of statistics, or a rhetorical device. Most of the fallacies have a valid as well as an invalid use, so, where known, the Fallacy tag will be followed by the label (valid) or (invalid), in brackets.
  • Fal-AdHom      = an Ad Hominem attack
  • Fal-Ambig        = fallacies of ambiguity
  • Fal-AppAuth    = appeal to authority
  • Fal-Circular     = circular reasoning e.g. begging the question
  • Fal-FalseDic       = false dichotomy, i.e. presenting the problem as a choice between 2 alternatives, when there are others available
  • Fal-MaskedMan  = using the same term in different contexts to identify different referents - a type of equivocation
  • Fal-Reductio      = Reductio ad Absurdum
  • Fal-SelfSeal      = a self-sealing argument which is indefeasible, i.e. cannot be refuted,because it disqualifies alternative evidence
  • Fal-SlipSlope     = extending a case by degrees until it becomes unreasonable or unworkable. It is similar to the Sorites paradox, except that the Sorites paradox is a slippery slope of meaning, whereas this fallacy is a slippery slope of policy.
  • Fal-Sorites       = the Sorites paradox 
  • Fal-SpecPlead = Special Pleading
  • Fal-StrawMan    = to attack a version of your opponents case, which is far more extreme than his, and therefore demolished more easily
  • Fal-TQQ          = the Tu Quoque fallacy 
  • Fal-Vacuity        = fallacy of vacuity
  • Fal-Vague        = fallacies of vagueness

(Inductive Methods)

  • Ind-ANALOGY = argument by analogy
  • Ind-CAUSE   = reasoning by cause and effect
  • Ind-GAME     = reasoning according to Game Theory by using probability and decision trees
  • Ind-BESTEXP = inference to the best explanation
  • Ind-STATGEN = reasoning for cases of generalising from samples and of applying statistics to a particular
  • Label            = a modified dewey decimal number used to identify each separate point in a response. The label may also have embedded lower case letters, and is followed by the person identifier, in the form "-x"

(Levels)

  • Level: Brother     = a response which shares the same parent as another, for example 1.2.2 is a brother of 1.2.1
  • Level: Child         = a response forked from a higher level, for example 1.2.2 is a child of 1.2
  • Level: Parent       = the step which this level is responding to, for example 1.2 is the parent of 1.2.1
  • Level: Primary     = the first number in the response label, like the '4' in '4.6.8'
  • Level: Secondary = the 2nd number in the response label, like the '6' in '4.6.8'
  • NEW / CONT / META / JOKE = a step header tag which indicates the following:
    NEW: a new topic has been started (so it doesn't have a parent level), as opposed to it being a continuation of a previous topic
    CONT:  this response is a continuation of a previously mentioned one. The continuation could be a rebuttal, or a clarification, or an extension. a continuation and response to a previous topic (it may not be the preceeding topic). This will be indicated by child levels on the parent level label.  For example, if X says 1.2-x, then Y's continuation points in response will by 1.2.1-y, 1.2.2-y, 1.2.3-y, etc
    META: this response starts a meta discussion about some aspect of the dialogue, for example, the legitimacy of a question in general, never mind this particular instance of it
    JOKE: this response is a joke or other comment intended to lighten the mood, but not intended to form part of the substantive discussion
  • P / Q               = conventionally, the person or group that speaks first/second in a small scenario you are describing to illustrate a point, in the middle of examining the main dialogue
  • Rebut            = an attempt to refute a specific claim
  • Red Line        = a term borrowed from diplomatic discourse. It is a trigger which is so strong as to cause something extreme like termination of the dialogue.
  • Respondent    = the person you are having the dialogue with. They will be either a partner (for an endeavour) or an opponent (for a contest).  The Responder can be the 1st or the 2nd speaker.

(Rhetorical Devices)

  • Ret-DevAdv         = Playing Devil's Advocate
  • Ret-PoisWell       = Poisoning the Well

  • RPD               = Role Play Dialogue
  • Statement      = one or more sentences which expresses a single dialogue position, or one point.
  • Step              = A single utterance of one of the respondents, which is followed by that of his opponent. A step may contain one or more statements.
  • Step Header Tag = a mandatory tag after the step label to describe properties of that step
  • Step Trailer Tag = an optional tag at the end of a step, to describe the way in which it was terminated
  • Trigger           = an specific type of event, which indicates that the dialogue is going astray. If spotted in time, it should be followed by corrective action, for example, a challenge
  • X / Y               = conventionally, the person or group that speaks first/second in the actual dialogue

Tags: Analysis, Dialogue, Glossary

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Muslim Terrorism Count

Thousands of Deadly Islamic Terror Attacks Since 9/11

Mission Overview

Most Western societies are based on Secular Democracy, which itself is based on the concept that the open marketplace of ideas leads to the optimum government. Whilst that model has been very successful, it has defects. The 4 Freedoms address 4 of the principal vulnerabilities, and gives corrections to them. 

At the moment, one of the main actors exploiting these defects, is Islam, so this site pays particular attention to that threat.

Islam, operating at the micro and macro levels, is unstoppable by individuals, hence: "It takes a nation to protect the nation". There is not enough time to fight all its attacks, nor to read them nor even to record them. So the members of 4F try to curate a representative subset of these events.

We need to capture this information before it is removed.  The site already contains sufficient information to cover most issues, but our members add further updates when possible.

We hope that free nations will wake up to stop the threat, and force the separation of (Islamic) Church and State. This will also allow moderate Muslims to escape from their totalitarian political system.

The 4 Freedoms

These 4 freedoms are designed to close 4 vulnerabilities in Secular Democracy, by making them SP or Self-Protecting (see Hobbes's first law of nature). But Democracy also requires - in addition to the standard divisions of Executive, Legislature & Judiciary - a fourth body, Protector of the Open Society (POS), to monitor all its vulnerabilities (see also Popper). 
1. SP Freedom of Speech
Any speech is allowed - except that advocating the end of these freedoms
2. SP Freedom of Election
Any party is allowed - except one advocating the end of these freedoms
3. SP Freedom of Movement
The government can import new voters - except where that changes the political demographics (i.e. electoral fraud by means of immigration)
4. SP Freedom from Over-spending
People should not be charged for government systems which they reject, and which give them no benefit. For example, the government cannot pass a debt burden across generations (25 years).
An additional Freedom from Religion is be deducible by equal application of law: "Religious and cultural activities are exempt from legal oversight - except where they intrude into the public sphere (Res Publica)"

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